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Operation Flashpoint Downloads > Other > Scripts:
Kegetys' DXDLL (1.0)
Filename: dxdll10.zip


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515.53 KB
1.0
Kegetys
18929
10-24-2005
Graphics card with trilinear filtering
Other > Scripts


Average User Rating: 8.3
Number of Votes: 41
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2 Other Files by Kegetys:
- FWatch (1.0d)
- AGS-17 Grenade Launcher (1.1)


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Kegetys' DXDLL (1.0) - File Description  


Description:
This is the esteemed DXDLL from Kegetys, which enhances the graphics within the game through use of post-processing and by forcing trilinear filtering (because of this you'll need a GeForce 5 Series or above, or a Radeon 9 Series).

This replaces standard BIS files, so be sure to back them up (ones within /bin and /dat, mainly).



Kegetys' DXDLL (1.0) - Screenshots  
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Kegetys' DXDLL (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Kegetys' DXDLL!



Kegetys' DXDLL (1.0) - Readme  
Readme File:
Here is the first version of DXDLL, with the following features :
- Reflective water
- Postprocessing effects (hard light, desaturation, glare)
- Forcing of trilinear filtering
- Screenshot saving, also with "No UI" feature
- "Black & White" night pixelshader effect override
- Mipmap LODbias adjustments, including an "UI Sharpen" option
- FPS meter & other stats

So far it seems to work fine on newer video cards, Geforce 3 cards seem to have problems with the water reflections however


Kegetys' DXDLL (1.0) - User Comments  
The following comments are owned by the user that posted them. AA & OFP Files is not responsible for their content.

Total comments: 9 | Last comment: 06-02-2011 at 01:30

 #1 - Antialiasing problem - 12-08-2005 at 04:17
norbre
Joined: December 8th, 2005
Posts: 1
Hi!

This script is very great, by use it the lights r nicer in the game.
But I have a little problem with it.. My video-card's antialiasing is on, and without the script it is working in the game, but when DXDLL is loaded, the antialiasing is disapperaing.
What is the problem, and how can I solve it?
My card is a GeForce 5200. (my friend's card is a Ati 9700, and he has a same problem)

Thx

 #2 - 07-18-2006 at 15:48
W4rbird
From: (Kolobrzeg)
Joined: July 21st, 2005
Posts: 1169
Ok, but where to put this exactly? I does not replace any original files at all. Just throw it to the main directory, go to the DXDLL directory and run the executable?

 #3 - 07-23-2006 at 12:47
scotchsoldier
From:
Joined: May 24th, 2005
Posts: 156
Yeah just put the dxdll folder in the main ofp directory then place the dll file in the main ofp directory, run the configurator to change the settings to whatever you want. If you use a radeon put the glare size down to 1 or 2. DXDLL kills your antialiasing.

 #4 - nice - 08-10-2006 at 22:35
Gandar
From: (Jelgava)
Joined: December 13th, 2003
Posts: 706
i've never seen how loooks aliasing eek! anyway luckily i got Radeon 9550 smile

 #5 - 06-25-2007 at 09:17
Chuckinator
From: (kekava)
Joined: February 17th, 2007
Posts: 28
wHAT THE HELL IS BLACK *****!!Water is Gone!I have a GeForce FX 5200 HELP!!!Aaargh!!!Aaargh!!!Cry

 #6 - 06-25-2007 at 10:09
Chuckinator
From: (kekava)
Joined: February 17th, 2007
Posts: 28
PLease Help my!!!THat black unknown object makes water invisible!!!No water!!!CryPuke!Aaargh!!!

 #7 - 04-15-2010 at 16:57
Gyarados94
From:
Joined: August 11th, 2009
Posts: 10
Hi there.

I seem to have a problem. When using this MOD or whatever, I cannot see any reflections in the water. My graphic card is a Intel GM965.confused

 #8 - hey - 06-02-2011 at 01:29
cyber11
From: (Kolkata)
Joined: August 2nd, 2010
Posts: 5
I am very happy to take a look at this script. It almost adds the effects OFP 2. But I have a Problem here. I have turned reflections on but there is no reflection occurring in the water.confusedconfused

 #9 - 06-02-2011 at 01:30
cyber11
From: (Kolkata)
Joined: August 2nd, 2010
Posts: 5
Srry for double post my graphics is Intel GMA 3000 .smile



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