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| USS Vega (Final) - File Description |
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Description:
USS_Vega - A higher detailed ship with twin beams by CJ
The original USS Vega NCC-1806, One of my connies done with more detail
and a dual beam bank appearancethat shows even on ofp v1.20.
The ship fist is more accurate in appearance with a higher detailed
secondary hull and deflector and comes available in two seperate addons,
one for west (Starfleet) and one for resistence (Terran Empire Starfleet).
Second, I did the ship with accurate details terran symbols and the ISS
prior to name registry, also raised nacelles to proper height and size.
Also included is the improved damage and strength to fuel supply, only
requiring the texture addon.
Third, I did a dual beam bank that when fires appears as two beams, it
is also in the new accurate blue color.
I will be releasing a few more of this era hero ships in the future, as well
as my TNG addons once completed and tested.
Thanks!!!
CJ
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|  | | USS Vega (Final) - Screenshots |  | Screenshots: |  |

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| USS Vega (Final) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | USS Vega (Final) - Readme |  | Readme File: USS_Vega - A higher detailed ship with twin beams by CJ
The original USS Vega NCC-1806, One of my connies done with more detail
and a dual beam bank appearancethat shows even on ofp v1.20.
The ship fist is more accurate in appearance with a higher detailed
secondary hull and deflector and comes available in two seperate addons,
one for west (Starfleet) and one for resistence (Terran Empire Starfleet).
Second, I did the ship with accurate details terran symbols and the ISS
prior to name registry, also raised nacelles to proper height and size.
Also included is the improved damage and strength to fuel supply, only
requiring the texture addon.
Third, I did a dual beam bank that when fires appears as two beams, it
is also in the new accurate blue color.
I will be releasing a few more of this era hero ships in the future, as well
as my TNG addons once completed and tested.
Thanks!!!
CJ
It may be a while before I have the Final ready due to the other addons I
am working on as well.
Project update on WWI to WWII battleships pack - I need to finish texture
conversion currently at 55% (Two released)
Features
THIS IS A FULLY FUNCTIONAL FINAL version
It has been only tested on 1.96, and on 1.20
The texture file with one ship per addon requiring only default crew
to pilot.
All ships have a bridge - With detailed animations are on these
Features large bording radius to simulate transporters
The ship units can heal and have a specific weapon arc
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges-3 differnet weapon types
all require
cj_ftex - (uprated) main texture file
C27Vega - SF -USS Vega -requires cj_ftex, main texture addon
(west side) (default crew for pilot)
D27Vega - SF (TE) -ISS Vega requires cj_ftex, main texture addon
(resistence side) (default crew for pilot)
ALL ABOVE ADDON'S UNITS are found under AIR
readme containing information on the files.
error and effect document- Description of problems and fixes
The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).
weapon stats 1-3 documents- Detailed listing of all the units I
have exports and there weapons.
ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role (balanced type-no lag)
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also target optic view for driver to see what gunner sees (Fed only)
These are FINAL versions
FAQ
Required version ofp 1.20
Tested on 1.96
This is a new pack
All ships have a bridge, transport 36 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
All ship classes and heros have their own registry number.
Bugs
Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function
FIXES
LOTS!!!
Hull and Registry Textures
More accurate exterior appearance on some
Fuel Capacity greatly expanded
Additions
NONE
WEAPONS
C27Vega
the weapons are listed below
c27twin, c27twina, c27twinb
D27Vega
weapons on this ship
d27twin, d27twina, d27twinb
on all the first is long ranged repeater phaser bank
the second is the photon bank
the third is the close range phaser bank
A detailed weapon stats on these will be included later
MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.
Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well
I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.
LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.
Star Trek is a registered Trademark of Paramount.
Thanks again,
CJ |  |

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