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| VesperBetacj (Beta) - File Description |
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Description:
VesperBETAcj - Vesper standard and Vesper varients, also D-7 varients
Included are several craft featuring mainly Vesper Class
design style cruisers, they are beta's basically until I have time
to finish some textures on them (propably march 2011, maybe sooner).
All of these craft feature higher speed, better armored
secitons, armored fuel with extremely large capacity, now having less
crashes at high speed due to improvement on config for they're
manueverability and steer ahead plan.
The Earth style ships are based on Prime reality on West side, XI
reality on Resistence side, and Terran Empire on Resistence and
East sides. The Klingon D-7's are on the East side as well.
Along with Vesper Classes are some connie tos heros.
with some improved designs and details using a smaller addon as a
weapons file.
The Klingon pack has rougher looking textures to reseamble battle
scars, and there is now a Klingon Warbird from the XI era.
Also included is a few XI ships I did.
New weapon style with an improved spread on certain weapons.
All require only ofp v1.20 (maybe prior to any who have it), and
the Vespers and Klingons require texture file cj_ftex (included)
only.
Thanks!!!
CJ
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| VesperBetacj (Beta) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | VesperBetacj (Beta) - Readme |  | Readme File: VesperBETAcj - Vesper standard and Vesper varients, also D-7 varients
Included are several craft featuring mainly Vesper Class
design style cruisers, they are beta's basically until I have time
to finish some textures on them (propably march 2011, maybe sooner).
All of these craft feature higher speed, better armored
secitons, armored fuel with extremely large capacity, now having less
crashes at high speed due to improvement on config for they're
manueverability and steer ahead plan.
The Earth style ships are based on Prime reality on West side, XI
reality on Resistence side, and Terran Empire on Resistence and
East sides. The Klingon D-7's are on the East side as well.
Along with Vesper Classes are some connie tos heros.
with some improved designs and details using a smaller addon as a
weapons file.
The Klingon pack has rougher looking textures to reseamble battle
scars, and there is now a Klingon Warbird from the XI era.
Also included is a few XI ships I did.
New weapon style with an improved spread on certain weapons.
All require only ofp v1.20 (maybe prior to any who have it), and
the Vespers and Klingons require texture file cj_ftex (included)
only.
Thanks!!!
CJ
Features
THIS IS A FULLY FUNCTIONAL set of beta maybe final addons
It has been only tested on 1.96, 1.30,(patched)
and 1.20 (no patches)
All require default crew to pilot.
All require only texture file (cj_ftex) and ofp
IMPORTANT
The main folder contains cj-ftex (texture file)
also A9STK (Vesper Standard), C34STK (Vesper West Varients)
and also E37STK (Vesper Resistence XI Varients).
ALSO IMPORTANT
Some require certain addons for their side, this is detailed
in a text file in the folder the addon is stored in.
Some improved hull details and animations
All ships have a bridge - Newly detailed animations are on these
(three designs in total with better effects)
I left in the large boarding radius (that simulated transporters)
The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges
These seem to not require a flyinheight for waypoint use, however you
may still want to use it for the general impact preventions, crew
abandonment survival, or starship type simulation.
ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions
FAQ
Required version ofp 1.20
Tested on 1.96
This is a new pack
All ships have a bridge, transport 36 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Beam banks and cannons have different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
Bugs
Not actual scale, due to flight problems when enlarged
If you decide to use the fly-in-height command
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function
FIXES
LOTS!!!
Many with vastly improved flight from memory file modifications
Improved and different bridge styles
Improved and unique bridge animations on some
More accurate exterior appearance on some
Some designs allow some bridge personnel the possibility of dying
in in-air combat (but no primary positions ie... driver or gunner)
PROJECT
I'm still working on the 1900's-ww1 era naval ships but have felt
short of the time to finish on schedule. Will continue to try to
complete soon. Currently texture fixes and testing in combat for
config alterations.
Also continuing my work on my Star Projects as well, some aliens,
droids, ghosts, and personell.
MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there,
and the details are truly much better on these and still do fine ingame.
Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well
I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.
LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.
Star Trek is a registered Trademark of Paramount.
Thanks again,
CJ |  |

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