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Operation Flashpoint Downloads > Addons > Aircraft:
akira class plus (Final)
Filename: akiraclassplus.zip


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6.39 MB
Final
cj
511
12-15-2009
1.20
Addons > Aircraft


Average User Rating: 9
Number of Votes: 2
Related Files:
Latest 5 Addons > Aircraft:
- cjStarTrek_2012pack2 (Final)
- cjStarTrek_2012pack1 (Final)
- cjTNGera (Final)
- cjpreTNGera (Final)
- cjpostTNGera (Final)

5 Other Files by cj:
- Truck_pack1_cj (Final)
- cjStarTrek_2012pack2 (Final)
- cjStarTrek_2012pack1 (Final)
- cjTOSclassic_final (Final)
- cjTNGera (Final)

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akira class plus (Final) - File Description  


Description:
AkiraClassPlus -
Features all eras Akira Class first TNG era ready and revised weapons,
textures, additions, and ships for my latest addons and upcoming star
mod addons, also error listings and readme with a different type of pack
upcoming.

First, it has my final Akira Class TNG ships, faster than any of the
others and as strong as an Excelsior Class. It will be the only TNG to
not use my soon to be done TNG crew.

Second, there is my revision to the texture-weapon file cj_fctex including
multiple fixes and some texture additions for the TNG files as well as
model and texture fixes, it is the Beta version and the next release will
be the final.

Third, is the final Endeavour (Q5ST) addon with revisions, improved bridges
and a new ship (Note this addon as well as the ones featured in the weapon
file were to give a rounded style of eras from TOS to TNG for those who
prefer just one era or a few addons).

Fourth, I have also revised my Excelsior Class and released it due to two
parts, first I wanted you to have a variant that was not to weak for TNG
eras, and second I wanted you to have the variant with the USS Excelsior
hero I use myself.

Fifth, flight on the Akira, USS Excelsior, and USS Essex are all of the
improved type and the disembarking problem seems to be resolved on the
USS Excelsior as well the Akira does fine even though it is the largest
craft with successful and decent flight.

Please note that the future versions of the weapon addon will be compatible
with the older versions of it (exp. as saved in a mission pre-final variant)
as well as work with other addons I have built previously using it. There
is also a brief description of the anti air beam weapons included in the
readme, so you can use them if you like on my other addons or on any unit
you would like to add it to (A detailed wepons stat for this file will come
with the later final version).

It may be a while before I have the Final ready due to the other addons I
am working on as well.


Thanks!!!
CJ



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akira class plus (Final) - Readme  
Readme File:
AkiraClassPlus -
Features all eras Akira Class first TNG era ready and revised weapons,
textures, additions, and ships for my latest addons and upcoming star
mod addons, also error listings and readme with a different type of pack
upcoming.

First, it has my final Akira Class TNG ships, faster than any of the
others and as strong as an Excelsior Class. It will be the only TNG to
not use my soon to be done TNG crew (for default flight).

Second, there is my revision to the texture-weapon file cj_fctex including
multiple fixes and some texture additions for the TNG files as well as
model and texture fixes, it is the Beta version and the next release will
be the final.

Third, is the final Endeavour (Q5ST) addon with revisions, improved bridges
and a new ship (Note this addon as well as the ones featured in the weapon
file were to give a rounded style of eras from TOS to TNG for those who
prefer just one era or a few addons).

Fourth, I have also revised my Excelsior Class and released it due to two
parts, first I wanted you to have a variant that was not to weak for TNG
eras, and second I wanted you to have the variant with the USS Excelsior
hero I use myself.

Fifth, flight on the Akira, USS Excelsior, and USS Essex are all of the
improved type and the disembarking problem seems to be resolved on the
USS Excelsior as well the Akira does fine even though it is the largest
craft with successful and decent flight.

Please note that the future versions of the weapon addon will be compatible
with the older versions of it (exp. as saved in a mission pre-final variant)
as well as work with other addons I have built previously using it. There
is also a brief description of the anti air beam weapons included in the
readme, so you can use them if you like on my other addons or on any unit
you would like to add it to (A detailed wepons stat for this file will come
with the later final version).

It may be a while before I have the Final ready due to the other addons I
am working on as well.


Thanks!!!
CJ

Features

THIS IS A FULLY FUNCTIONAL BETA version with final addons as well
It has been only tested on 1.96, but should be fully compatible with 1.20
and will very soon be tested on 1.20 by me (no real conflicting type
changes made)
The weapon and texture file with three ships requiring only default crew
to pilot.
There is also another addon featuring two other ships
All ships have a bridge - New detailed animations are on these
Features large bording radius to simulate transporters
The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges
All ships have a bridge (various designs, some are similar)

all require
cj_ftex - (uprated) main texture file

cj_fctex - (beta) requires cj_ftex, main texture addon
(west side) (default crew for pilot)

Q5ST - TOS-TMP-TNG (elder type) era ships -requires cj_ftex and cj_fctex
(west side) (default crew for pilot)

f_akira - TNG era cruiser -requires cj_ftex and cj_fctex
(west side) (default crew for pilot)

f_excel - TMP-TNG era cruisers requires cj_ftex, main texture addon
(west side) (default crew for pilot)

readme containing information on the files.

error and effect document- Description of problems and fixes
The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

weapon stats 1-3 documents- Detailed listing of all the units I
have exports and there weapons.

ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions

FAQ

Required version ofp 1.20
Tested on 1.96
This is a new pack
All ships have a bridge, transport 24-60 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Phasers and Torps have new different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
All ship classes and heros have their own registry number.

Bugs
Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function

FIXES
LOTS!!!
Hull and Registry Textures
Many with vastly improved flight from memory file modifications
Improved and different bridge styles
Improved and unique bridge animations on some
More accurate exterior appearance on some
Some designs allow some bridge personnel the possibility of dying
in in-air combat (but no primary positions ie... driver or gunner)
The Excelsior has new photon "excelphota" that allows it a stonger all
range assault capability and for the versions that crash with projectiles
the projectile is still available in the addon but not loaded by default.

Additions
USS Excelsior, Cortez Subtype and Akira Class
(USS Excelsior has the ST III accurate bridge)

WEAPONS

the weapons are and proceed in alphabetical order like the example below
cjfcphas, cjfcphasa, cjfcphasb ...etc..etc..

weapon type and era
cjfcphas through cjfcphasl - long range non-continuous nx to tng eras
(example cjfcphas is an nx and cjfphasl is a tng phaser)

cjfcphasm through cjfcphass - short range continuous phasers (burst)

cjfcphast through cjfphasz - medium range torpedoes (beam type)

A detailed weapon stats on these will be included later

SHIPS
cj_fctex - Detroyat Class, USS Essex, Coronado Class
(Heavy Destroyer) (Hero Ship) (Through Deck Cruiser)

Q5ST - Endeavour Class, USS Niantic, Cortez Subtype
(Heavy Cruiser) (Hero Ship) (Light Cruiser)

f_akira - Akira Class
(Heavy Cruiser)

cj_fctex - Excelsior Class, USS Excelsior
(Heavy Cruiser) (Hero Ship)

PROJECT SPECIAL
My next release will not be a star mod type, but five years ago I did a pre WW1
to mid WW2 warship pack that I have never released but soon will. I'm currently
converting the textures to an addon that doesn't have the same name as any I
know of (I built before I downloaded this addon causing BIG CONFLICT) which is
why the adaptation is necessary and I had hoped to have it released before the
end of this year, however it may be early next year I belive the latest it will
be released is by March 2010 if all goes well sooner. I'm not stopping my star
mod addons just fixing and old friend. NOTE it features ships like the USS Ward
DD-139, USS Arizona BB-39, USS Olympia, Gneisenau (1906), Charles Martel (1893),
Cristobal Colon (1896), and Gromoboi (1899). There texture details are not high
level but they have preformed well on all versions of ofp and they are to scale.

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ


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