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cjFulcottv1RSbeta (beta)
Filename: cjfulcottv1rsbeta.zip


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6.57 MB
beta
cj
218
09-25-2010
1.20
Addons > Aircraft


Average User Rating: 3
Number of Votes: 2
Related Files:
Latest 5 Addons > Aircraft:
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5 Other Files by cj:
- Truck_pack1_cj (Final)
- cjStarTrek_2012pack2 (Final)
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- cjTOSclassic_final (Final)
- cjTNGera (Final)

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cjFulcottv1RSbeta (beta) - File Description  


Description:
Remiting the correct Beta file this time its a aircruiser-starship style set of addons. I'm classifying them as Aircraft and Air Cruisers because they bear the US Army logo on the side, not the UFP type.

The feature craft for only west and resistence sides, a dynamic effct bridge on all designs, weapon types that do attack people but due to reduced damage per shot allows a longer fight and less to no flip over oppurtunity. They also have no velocity limitations allowing them to fly at default game speeds.

They are the Fulcott class (the little one with a TOS style sec hull seen in STXI), and Vesper varients, as well as two revised designs also featuring the US style logos.

To the OFPteam
Sorry about the mishap in sending the upgraded choppers twice, and thanks for the fast response!!!
As Always Thanks and Good Work!
CJ

Quote:
cjFulcottV1beta - Fulcott and Vesper varients

Included are six craft 4 west side and two resistence ufp
style cruisers, currently designed to be used as either air cruisers
or starships (will work with either I found out).
Originally I planned to do the Fulcott differently as a xi
ship, but instead built it while trying to do an air cruiser mod thus
leading to this pack. It is a beta though I don't see alot of changes
if any to these craft so it may be more of a final.

The big advantage is there is no speed reduction, multiple armored
sections for improved flight and fuel loss prevention in combat, and
a massive fuel capacity that allows extended periods of use.

The drawbacks are it is designed to be targeted by light craft almost
all (except the ofpr V-80, CH47-D, and UH-60) will attack it.

Also I did a much more acurate version of the XI bridge using more ofp
textures for an improved look and effects.

They require only ofp v1.20 (maybe prior to any who have it), and the
texture file cj_ftex (included).

Also included is a stats for these craft and all required addons.

Thanks!!!
CJ





cjFulcottv1RSbeta (beta) - Screenshots  
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cjFulcottv1RSbeta (beta) - File Download Options  

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cjFulcottv1RSbeta (beta) - Readme  
Readme File:
cjFulcottV1beta - Fulcott and Vesper varients

Included are six craft 4 west side and two resistence ufp
style cruisers, currently designed to be used as either air cruisers
or starships (will work with either I found out).
Originally I planned to do the Fulcott differently as a xi
ship, but instead built it while trying to do an air cruiser mod thus
leading to this pack. It is a beta though I don't see alot of changes
if any to these craft so it may be more of a final.

The big advantage is there is no speed reduction, multiple armored
sections for improved flight and fuel loss prevention in combat, and
a massive fuel capacity that allows extended periods of use.

The drawbacks are it is designed to be targeted by light craft almost
all (except the ofpr V-80, CH47-D, and UH-60) will attack it.

Also I did a much more acurate version of the XI bridge using more ofp
textures for an improved look and effects.

They require only ofp v1.20 (maybe prior to any who have it), and the
texture file cj_ftex (included).

Also included is a stats for these craft and all required addons.

Thanks!!!
CJ

Features

THIS IS A FULLY FUNCTIONAL set of beta maybe final addons
It has been only tested on 1.96, 1.30,(patched)
and 1.20 (no patches)

All require default crew to pilot.

All require only texture file (cj_ftex) and ofp

Some improved hull details and animations

All ships have a bridge - Newly detailed animations are on these
(three designs in total with better effects)

I left in the large boarding radius (that simulated transporters)

The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges


These seem to not require a flyinheight for waypoint use, however you
may still want to use it for the general impact preventions, crew
abandonment survival, or starship type simulation.

there is new weapon stats for these ships
though one uses only a Machine gun 30 from the A10 aas its weapon and
all use this as their base stats and design with a few enhancements.
also because of this weapon class and with the intend to simulate an
aerial assault they will attack personell on the ground, as well as
they can now lock onto targets.

ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions

FAQ

Required version ofp 1.20
Tested on 1.96
This is a new pack
All ships have a bridge, transport 36 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Beam banks and cannons have different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well

Bugs
Not actual scale, due to flight problems when enlarged
If you decide to use the fly-in-height command

Recommended Maximum flyinheight 125 depending on map for waypoint
function

Recommended Minimum flyinheight 70 depending on map for waypoint
function

FIXES
LOTS!!!
Many with vastly improved flight from memory file modifications
Improved and different bridge styles
Improved and unique bridge animations on some
More accurate exterior appearance on some
Some designs allow some bridge personnel the possibility of dying
in in-air combat (but no primary positions ie... driver or gunner)



PROJECT
I'm still working on the 1900's-ww1 era naval ships but have felt
short of the time to finish on schedule. Will continue to try to
complete soon. Currently texture fixes and testing in combat for
config alterations.

Also continuing my work on my Star Projects as well, some aliens,
droids, ghosts, and personell.

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there,
and the details are truly much better on these and still do fine ingame.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ


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