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Operation Flashpoint Downloads > Addons > Mods:
cjKelvinClassplus (Final)
Filename: cjkelvinclassplus.zip


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10.37 MB
Final
cj
356
10-30-2009
1.20
Addons > Mods


Average User Rating: 9
Number of Votes: 6
Related Files:
Latest 5 Addons > Mods:
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- DX-10 For Operation Flashpoint GOTY (DX 10)
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- CJSTXIalpha (alpha)

5 Other Files by cj:
- Truck_pack1_cj (Final)
- cjStarTrek_2012pack2 (Final)
- cjStarTrek_2012pack1 (Final)
- cjTOSclassic_final (Final)
- cjTNGera (Final)

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cjKelvinClassplus (Final) - File Description  


Description:
This is my accurate and detailed Kelvin Class (the actual class from what
I read), and full weapon names and types for all my addons released as
well as specific errors and what solutions I have found for those errors
on some variants of ofp. Also a few TOS and ENT extras
- CJKelvinClassplus

The Kelvin Class is from Star Trek XI and was a heavy cruiser, it now has
two weapon beam types and more detailed including an animated engine and
an accurate engineering hull with shuttle hanger and a different registry
(since I already released the USS Kelvin) it only requires the texture file
those who want to use my TOS fed troops will have to download them and put
them in manually (uses default crew).

The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

There is several weapons listings files that have all weapons and magazine
names for my addons that I released so if one has an issue, or would simply
like to substitute, add, or remove a weapon or magazine they can (The error
and weapons listing are in standard .txt documents).

The ENT era ships are a single addon with a weapon file with it and includes
the NV and NW classes for both pre-fed Starfleet and Terran Empire, also a
TOS pack with some unique ships including one of my own ideas for the
Federation and Terran Empire sides.


Thanks!!! Enjoy!!!
CJ



cjKelvinClassplus (Final) - Screenshots  
Screenshots:
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cjKelvinClassplus (Final) - File Download Options  

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cjKelvinClassplus (Final) - Readme  
Readme File:
Kelvin Class (accurate and detailed from STXI) with weapon and
error listings pack - CJKelvinClassPlus

This is my accurate and detailed Kelvin Class (the actual class from what
I read), and full weapon names and types for all my addons released as
well as specific errors and what solutions I have found for those errors
on some variants of ofp. Also a few TOS and ENT extras

The Kelvin Class is from Star Trek XI and was a heavy cruiser, it now has
two weapon beam types and more detailed including an animated engine and
an accurate engineering hull with shuttle hanger and a different registry
(since I already released the USS Kelvin) it only requires the texture file
those who want to use my TOS fed troops will have to download them and put
them in manually (uses default crew).

The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

There is several weapons listings files that have all weapons and magazine
names for my addons that I released so if one has an issue, or would simply
like to substitute, add, or remove a weapon or magazine they can (The error
and weapons listing are in standard .txt documents).

The ENT era ships are a single addon with a weapon file with it and includes
the NV and NW classes for both pre-fed Starfleet and Terran Empire, also a
TOS pack with some unique ships including one of my own ideas for the
Federation and Terran Empire sides.


Thanks!!!
CJ

Features

THIS IS A FINAL version
The Kelvin is detailed more accurately with a new registry
There are two ENT era ships and three TOS era ships as well
The Bridge is also been altered to appear more like the Kelvin
Features large bording radius to simulate transporters
The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges
All ships have a bridge (various designs, some are similar)

all require
cj_ftex - (uprated) main texture file

K9STXI - Kelvin Class -requires cj_ftex
(west side) (default crew for pilot)

G7ENT - ENT-era ships of the NV and NW Classes -requires cj_ftex
(west-east sides) (default crew for pilot)

F10STXI - TOS-era ships of unique classes -requires cj_ftex
(all sides) (default crew for pilot)

error and effect document- Description of problems and fixes

weapon stats 1-3 documents- Detailed listing of all the units I
have exports and there weapons.

ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions

FAQ

Ships function well on ofp and resistence 1.20 thru 1.96, tested on 1.20, 1.91, and 1.96
This is a new pack
All ships have a bridge, transport 24-36 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Phasers and Torps have new different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well

Bugs
Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 110 to 125 depending on map for waypoint
function
Type I Phaser and Ray Gun simulation is not perfect due to palm weapon
Recommended Minimum flyinheight 70-100 map pending

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ


cjKelvinClassplus (Final) - User Comments  
The following comments are owned by the user that posted them. AA & OFP Files is not responsible for their content.

Total comments: 1 | Last comment: 12-17-2009 at 23:36

 #1 - zzzzzz - 12-17-2009 at 23:36
MICRO_CHIP
From: (Burlington VT)
Joined: December 27th, 2008
Posts: 120
in this folder you just added more pictures over 9mb off pictures zzzz but gut job



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