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cjStarTrek_2012pack2 (Final)
Filename: cjstartrek_2012pack2.zip


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41.28 MB
Final
cj
122
05-28-2012
1.20
Addons > Aircraft


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Related Files:
Latest 5 Addons > Aircraft:
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5 Other Files by cj:
- Truck_pack1_cj (Final)
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- cjTNGera (Final)
- cjpreTNGera (Final)

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cjStarTrek_2012pack2 (Final) - File Description  


Description:
cjstartrek_2012pack2 -
These are the final star trek addon packs I will
doing, this is the second rendition of the packs
there will be five in total.

This pack features mostly revisions like the Galaxy and
Sovereign fixes to design and texture, bridge fixes,
armor rebalanced, and rebalanced weapons.

There are also the renames to duplicate classes or incorrect
classes (such as Exeter to Excel and Envoy to Monarch).

There has been redisn to the now Monarch Class so it looks
like a Monarch class and there is a new Envoy class, the
largest air type addon I have done and the first successful
modification to a geometry file to allow a stable but accurate
movement type addon ingame!

Most but not all ships have federation personell fly the
craft by default.

Also included is a stats for some of these craft, an error and
effect listing, and all required addons.

Thanks!!!
CJ



cjStarTrek_2012pack2 (Final) - Screenshots  
Screenshots:
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cjStarTrek_2012pack2 (Final) - File Download Options  

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Download from Worldwide Mirror by FileFront Download cjStarTrek_2012pack2!



cjStarTrek_2012pack2 (Final) - Readme  
Readme File:
cjstartrek_2012pack2 -
These are the final star trek addon packs I will
doing, this is the second rendition of the packs
there will be five in total.

-PACK 2-

This pack features mostly revisions like the Galaxy and
Sovereign fixes to design and texture, bridge fixes,
armor rebalanced, and rebalanced weapons.

There are also the renames to duplicate classes or incorrect
classes (such as Exeter to Excel and Envoy to Monarch).

There has been redisn to the now Monarch Class so it looks
like a Monarch class and there is a new Envoy class, the
largest air type addon I have done and the first successful
modification to a geometry file to allow a stable but accurate
movement type addon ingame!

Most but not all ships have federation personell fly the
craft by default.

-In General on the final 5-

These packs will feature new ships classes and revisions,
They will be higher detailed with balanced armor (no super
vs. weaker) but still have relative strength based on their
type and class.

Also there will be more animations and screen animations,
some feature damage effects, but no scripts so it will be
usable on all versions of FLASHPOINT. Depending on your
video card and settings will determine how much animation
you will see.

They will also have armored sections to prevent easy take down,
weapon changes to balance there fire rate out and weapon effect
variations to add a little more character to the ships

Also included is a stats for some of these craft, an error and
effect listing, and all required addons.

-PACK 1-

The previous pack was revisions, upgrades, armor
rebalances, and some new additions to the Constitution
and other TOS era classes. Also weapon upgrades and the
addition of the Deadelus class, correct Excalibur Class,
correct Exeter Class, and new Adventure Class.

Also included were revisions and additions to the Klingon
and Romulan line of TOS to TNG era craft.


Thanks!!!
CJ

Features

THIS IS A FULLY FUNCTIONAL set of final addons
It has been only tested on 1.96, 1.30, and 1.20 (no patches)

Most require default crew to pilot.

Various ship designs from Federation and Mirror factions
The weapon and texture file cj_fctex with four ships requiring
only default crew to pilot, and is used for the various addons
like the Galaxy and Ambassador Class.

There is an addition listing to explain which addons require which.

The cj_fctex file has had updated model appearances for the ships
included with it, and upgraded weapons for all addons that use it

All ships have a bridge - New detailed animations are on these
(various designs, some are similar)

Features large bording radius to simulate transporters
(tng larger range)

The ship units can heal and have a various weapon arcs
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Most have more detailed animations now

Weapons Fire and Damage displays on all bridges

new weapon sounds on the ufp Graviton Banks,
also all but some of the hero Connies have new engine
animations!

new engine and enviromental sounds for TOS ships
(many of the connies have accurate TOS sounding sounds)

all require
cj_ftex - (uprated) main texture file

addons list stating what is included in the file

readme containing information on the files.

error and effect document- Description of problems and fixes
The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

weapon stats 1-3 documents- Detailed listing of many of the units I
have exports and there weapons.

Balanced armor and strenght and balanced weapon effectiveness for eras

Most have increased speed

ALL ADDONS REQUIRED INCLUDED IN PACK
Accurate Weapons and strength
Various Weapons and types per ship type and role
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also added target optic view for driver to see what gunner sees
These are FINAL versions

New Giant Ship the Envoy class working ingame,
with explanation on special flight instructions both
in the addons list and the error and fix file
(stable but difficult to maneuver what tricks I found
to make quicker stops and manuevers are explained there)

FAQ

Required version ofp 1.20
Tested on 1.96
This is a new pack composed of revisions and new addons
All ships have a bridge, transport 24-60 personnel, and have transport like boarding
or large boarding radius, also all can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Phasers and Torps have new different sound effects
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
All ship classes and heros have their own registry number.

Bugs
Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function

FIXES
LOTS!!!
Hull and Registry Textures
Many with vastly improved flight from memory file modifications
Improved and different bridge styles
Improved and unique bridge animations on some
More accurate exterior appearance on some
Some designs allow some bridge personnel the possibility of dying
in in-air combat (but no primary positions ie... driver or gunner)

Additions
Redone a few parts of the ships on cj_fctex
Sounds
Animations
Higher Detailed
Corrected designs


WEAPONS

the weapons are and proceed in alphabetical order like the example below
cjfcphas, cjfcphasa, cjfcphasb ...etc..etc..

weapon type and era
cjfcphas through cjfcphasl - long range non-continuous nx to tng eras
(example cjfcphas is an nx and cjfphasl is a tng phaser)

cjfcphasm through cjfcphass - short range continuous phasers (burst)

cjfcphast through cjfphasz - medium range torpedoes (beam type)

A detailed weapon stats on these will be included later



PROJECT SPECIAL (report)
I still will be releasing the 1900's-ww1 era naval ships
I will also release the other three of these packs soon
There will be an old Chrysler airflow and some men I release soon
I also still intend to finish the star packs (freelancer and star wars)
(Two final star trek packs available)

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ


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