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cjTosMen (Final)
Filename: cjtosmen.zip

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cjTosMen (Final) - File Description  

These are my TOS men and weapons pack, there are several TOS men from the original Star Trek series using the uniforms and phasers from the show. The Captain is a general unit using a phaser 2, the Vulcan, Commander, and medic all use starship Enterprise uniforms with that ship's insignia. The Commodore bears the starship Constellation insignia and the Luitenant bears the starship Defiant insignia.

The weapons are Phaser 2 pistols, Phaser 1 and Ray Gun hand weapons. The Phaser 2 uses different fire modes (settings), explosive for the Vulcan, burst for the Commander, and Full strength for the Captain and Luitenant. The Medic uses the Phaser 1 and can heal, while the Commodore uses the Ray Gun.

There is also included a TOS Constituion Class (redworked exterior with much better detail) and two hero ships included, they use the new weapons from the ship weapon file (including the new repeating photons). The Enterprise 1701, and Excalibur 1664 are the hero ships, meanwhile the Constitution Classes all bear the name Hood 1703 to distinguish the differences. The phaser is of burst type instead of continuous because I found ingame that it can with a higher experienced crew it fired so strongly it created massive lag, this removed that problem with good crews and the bursts simulate the burst seen in the early TOS series.

Also there is a version 1.20 file of the men that allows the phaser pistol to function as a rifle to work on pre-Resistence versions of Flashpoint and the faces use default ingame settings so your not stuck with the same face, on all but the Vulcan. The weapons and ships are animated with working indicator lights and engine glow.

cjTosMen (Final) - Screenshots  
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cjTosMen (Final) - File Download Options  

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cjTosMen (Final) - Readme  
Readme File:
This is my TOS men and hero ship pack FINAL. - CJTosMen FINAL

This is my release and Final version of the TOS era men from Star Trek
also including a revised (improved appearance) original style Constitution
Class with hero ships that have names and registry numbers, as well as
use the new weapons.



THESE ARE Final versions
TOS style uniforms (default faces)
TOS style weapons
Improved Constitution including Two hero ships
(USS Enterprise and USS Excalibur)
Weapons have working indicator lights and tracer beams
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges
Ships have a detailed original style bridge

T4fed - Star Trek TOS personnel no requirements
cj_ftex - (uprated) main texture file
cj_fbtex - (weapons file with Achernar subtype) requires cj_ftex
F3CNT - Constitution Class new weapons and Hero ships
requires cj_ftex, cj_fbtex
and T4fed (to pilot by default)

Also included is a folder containing the T4fed version 1.20 compatable

Accurate Weapons and strength
Accurate uniforms from the original era
Luitenant and Commodore feature insignia's from the Defiant and
Constitution Class has new weapons, aft arc and reworked secondary hull
Hero ships include Enterprise 1701 and Excalibur 1664 and the pilot
is the gunner on these with optics
Ships have the improved flight, can pull out of DIVES, can sweep,
reduced collisions, and armored Avionics
Accurate original style bridges


Men and Ships function well on ofp and resistence 1.20 thru 1.96,
tested on 1.20, 1.91, and 1.96 (and includes Tos pack for 1.20)
This is a final pack
There are phaser Type 2, Type 1, and a ray gun included with new sounds
Men use default faces
All ships have a detailed bridge, transport 24-36 personnel, and have transport like
boarding or large boarding radius, also some can heal, have running lights, tracers (like beam),
and lighted hulls depending on design
Phasers and Torps have all been reworked with sound effect changes to
prevent crashes (cj_fbtex file)
F3CNT addon requires new TOS men (included ver. 1.96 and ver. 1.20)
to pilot by default (works without them if empty)
cj_fbtex addon uses Default OFP crew currently, sides are west fed. and
east Terran Empire.
Blue Photon and new Red one have tacking ability
AI handles them very well too

Not actual scale, due to flight problems when enlarged
Recommended Maximum flyinheight 110 to 125 depending on map for
multiple waypoints, (higher altitudes are okay for single waypoints)

Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I am still working on my other addons for ofp, and intend to do these
and them for AA and OFP2, pending on time.

BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

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