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Operation Flashpoint Downloads > Addons > Aircraft:
cjhelicanonv1 (Final)
Filename: cjhelicanonv1.zip


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18.69 KB
Final
Anonymous
260
09-24-2010
1.20
Addons > Aircraft


Average User Rating: 5
Number of Votes: 1
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cjhelicanonv1 (Final) - File Description  


Description:
cjHelicanonV1 (Final) - UH-60, Mi-17 and CH-47D armed varients

Included are four craft 2 west side, 1 east and 1 resistence ufp
default designed helicopters, now armed with a realistic for their
size weaponry the manchine gun from the A10.

Built with the thought of an air cruiser or Avatar style
aerial combat in mind.

They require only ofp v1.20 (maybe prior to any who have it).

Also included is a stats for these craft.

Thanks!!!
CJ



cjhelicanonv1 (Final) - Screenshots  
Screenshots:
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cjhelicanonv1 (Final) - File Download Options  

Primary Download Locations:
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cjhelicanonv1 (Final) - Readme  
Readme File:
cjHelicanonV1 (Final) - UH-60, Mi-17 and CH-47D armed varients

Included are four craft 2 west side, 1 east and 1 resistence ufp
default designed helicopters, now armed with a realistic for their
size weaponry the manchine gun from the A10.

Built with the thought of an air cruiser or Avatar style
aerial combat in mind.

They require only ofp v1.20 (maybe prior to any who have it).

Also included is a stats for these craft.

Thanks!!!
CJ

Features

THIS IS A FULLY FUNCTIONAL set of final addons
It has been only tested on 1.96, 1.30,(patched)
and 1.20 (no patches)

All require default crew to pilot.

CH47-D required for Chinook version

Turrets unchanged on those that had them, the Mi-17's have none
currently.

These are FINAL versions

FAQ

Required version ofp 1.20
Tested on 1.96
This is a new pack
They have default style behaviour for flight, speed, and control
AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons
to assault now as well

Bugs

If you decide to use the fly-in-height command
(to prevent low altitude collisions or crew abandonment casualties

Recommended Maximum flyinheight 125 depending on map for waypoint
function

Recommended Minimum flyinheight 70 depending on map for waypoint
function




PROJECT
I'm still working on the 1900's-ww1 era naval ships but have felt
short of the time to finish on schedule. Will continue to try to
complete soon. Currently texture fixes and testing in combat for
config alterations.

Also continuing my work on my Star Projects as well, some aliens,
droids, ghosts, and personell.

MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there,
and the details are truly much better on these and still do fine ingame.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well

I Will do more work on my other addons for ofp, and try to complete them
by late fall, and still intend to do them for AA and OFP2, again
time pending.

LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.


Thanks again,
CJ


cjhelicanonv1 (Final) - User Comments  

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