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cjpreTNGera (Final)
Filename: cjpretngera.zip


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19.45 MB
Final
cj
87
05-20-2011
1.20
Addons > Aircraft


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Related Files:
Latest 5 Addons > Aircraft:
- cjStarTrek_2012pack2 (Final)
- cjStarTrek_2012pack1 (Final)
- cjTNGera (Final)
- cjpostTNGera (Final)
- cjconnietngV3 (Final)

5 Other Files by cj:
- Truck_pack1_cj (Final)
- cjStarTrek_2012pack2 (Final)
- cjStarTrek_2012pack1 (Final)
- cjTOSclassic_final (Final)
- cjTNGera (Final)

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cjpreTNGera (Final) - File Description  


Description:
cjpreTNGera (FINAL) - A revision plus additions to my original ship packs for the pre-tng
era

Features the Excelsiors, Constellation and Constitution classes from the pre TNG era. Plus
a new addon with TOS men using a more accurate weapon sound (I didn't upgrade my old one
do to that many may like the sound effects for that pack.

The revised ships have improvements in function, fixing the error in docking and boarding
on both the Excelsior Class, Excelsior Class Refit and USS Enterprise-B. The other
revisions are texture improvements on my Constitution addons using the light colored hull.

The new ships (there are only two addons), have the already updated effects and design
basis and I just built them to go with the others as an option for use, plus they're
higher detailed than my old ones I originally released had.

Third, All have improved fuel supply armament so even weaker units can survive the
explosion of a nearby craft of object on the ground and fuel leaks are much more rare.

I want to note that my pics of the units will show some of this triple pack (that I'm
releasing in three parts the preTNG, TNG, postTNG) and some from the others, all done to
show style and size comparison due to the fact that I was able to use an enlarged ship
on them (also depending on your PC will determin how many huge ships you can use in a
battle).



Thanks!!!
CJ



cjpreTNGera (Final) - Screenshots  
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cjpreTNGera (Final) - File Download Options  

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cjpreTNGera (Final) - Readme  
Readme File:
cjpreTNGera (FINAL) - A revision plus additions to my original ship packs for the pre-tng
era

Features the Excelsiors, Constellation and Constitution classes from the pre TNG era. Plus
a new addon with TOS men using a more accurate weapon sound (I didn't upgrade my old one
do to that many may like the sound effects for that pack.

The revised ships have improvements in function, fixing the error in docking and boarding
on both the Excelsior Class, Excelsior Class Refit and USS Enterprise-B. The other
revisions are texture improvements on my Constitution addons using the light colored hull.

The new ships (there are only two addons), have the already updated effects and design
basis and I just built them to go with the others as an option for use, plus they're
higher detailed than my old ones I originally released had.

Third, All have improved fuel supply armament so even weaker units can survive the
explosion of a nearby craft of object on the ground and fuel leaks are much more rare.

I want to note that my pics of the units will show some of this triple pack (that I'm
releasing in three parts the preTNG, TNG, postTNG) and some from the others, all done to
show style and size comparison due to the fact that I was able to use an enlarged ship
on them (also depending on your PC will determin how many huge ships you can use in a
battle).



Thanks!!!
CJ



I will be releasing a few more of my TOS era hero ships in the future that I have
already completed (now considered standard projects), as well as my TNG adversaries
addons once completed and tested, now detailed info in the project file.

It may be a while before I have the others Finals ready due to the other addons I
am working on as well.

Project update on WWI to WWII battleships pack - I need to finish texture
conversion currently at 90% (Two ships released and Two Ghost ships released)

-Features-

THIS IS A FULLY FUNCTIONAL FINAL version
It has been only tested on 1.96, and on 1.20

All addons included
The ship addons requiring only default crew to pilot.
All ships having a armored fuel supply to prvent easily exploding
All ships have a bridge - With detailed animations are on these
Features large bording radius to simulate transporters
The ship units can heal and have a specific weapon arc
Ships are animated--
Engine Glow, Exterior Lights, Interior Displays
All shutoff and turn on appropriately
Weapons Fire and Damage displays on all bridges-3 differnet weapon types
There are ground personnel/ship personnel with their own weapons as well

-all require-

cj_ftex - (uprated) main texture file

cj_fctex - (Fianl) secondary texture and main weapon file


CJ1701Ent - USS Enterprise (1701) -requires cj_ftex, main texture addon
and Constitution Class Cruiser
(west side) (default crew for pilot)


C21TOS - Uss Formalhaut (TOS) -requires cj_ftex, main texture addon
(west side) (default crew for pilot)

C47Yaan - USS Yaan and Connie (Graviton Beam) requires cj_ftex, main texture addon
(west side) (default crew for pilot)

C48Oblik - USS Oblik -requires cj_ftex, main texture addon
(west side) (default crew for pilot)

C49Eskiis - USS Eskiis - mkvii -requires cj_ftex, main texture addon
(west side) (default crew for pilot)

D47Yaan - ISS Yaan and TE Connie (Graviton Beam) requires cj_ftex, main texture addon
and sf (te) - Connie (Graviton Beam)
(east, resistence sides) (default crew for pilot)

D48Oblik - ISS Oblik -requires cj_ftex, main texture addon
(east, resistence sides) (default crew for pilot)

D49Eskiis - ISS Eskiis - mkvii -requires cj_ftex, main texture addon
(east, resistence sides) (default crew for pilot)

fenta - USS Enterprise A -requires cj_ftex, and cjfctex text and weapon addons
(west side) (default crew for pilot)

f_excel - USS Excelsior and Excelsior Class -requires cj_ftex, main texture addon
(west side) (default crew for pilot)

f_kyushu - USS Enterprise-B, Excelsior Class Refit -requires cj_ftex, main texture addon
Star Empire class (also Terran Empire Ship), and Proxima Class Refit
(west, east sides) (default crew for pilot)

P2TST - USS Stargazer, Constellation Class -requires cj_ftex, main texture addon
Anton class, Derf Class, Soyuz Class, USS Bozeman, and SS Vera Cruz
(west, resitence, civilian sides) (default crew for pilot)

T3fed - TMP to pre-TNG era men (west side)
Admiral -TMP, Captain -TMP, Commander -TMP, Lieutenant -TMP, Vulcan -TMP
(also has version 1.20 for non resistence users)

T17fed - new pack of west TOS men (west side)
Captain, Science Officer, Medical Officer, Engineering Officer
(note no v1.20, there will be an error message on pre-Resistence version that
says "no proxy berretta" or "no proxy dakeloid", just click ok in the box
and the mission will load, however you will not have the use of your pistol
style phaser type II, I have don them in both styles so you can still use a
varient without issue.)


ALL ABOVE ADDON'S UNITS are found under AIR

-ALSO INCLUDED-

readme containing information on the files.

error and effect document- Description of problems and fixes
The error file lists some bugs like waypoints and projectile weapon crashes
(that I found occur on some variants of Flashpoint).

weapon stats 1-3 documents- Detailed listing of all the units I
have exports and there weapons.

weapon stats Connie TOS, weapon stats Connie TNG (this pack), and weapon stats
Connie Hero (not quite all info)

-ALL ADDONS REQUIRED INCLUDED IN PACK-
Accurate Weapons and strength
Various Weapons and types per ship type and role (balanced type-no lag)
Accurate ship strength and scan range, Hero's are stronger and faster
Massive Improved Flight, Can now pull out of DIVES as well as the
reduced collisions, the Avionics are armored better and can sweep
Also target optic view for driver to see what gunner sees (Fed only)
These are FINAL versions

-Installation-
Just copy the texture addon and the addons you want into your Operation Flashpoint
Addons folder, and you should be ready to go.

-FAQ-

Required version ofp 1.20
Tested on 1.96 and 1.20
This is a new pack
All ships have a bridge, transport 36 personnel, and have transport like boarding
or large boarding radius (425m), also all can heal, have running lights, tracers
(like beam), and lighted hulls depending on design

This pack has units that operate at the speed of my original tng style, also armored
and greater fuel quanity in a day you use a quarter of your fuel supply. The weapons
are similar or the same in some cases to my orignal and upgraded TNG and post era
units. Armored sections are based on the originals to balance out the differences
meaning its competive at its level within the realm it should be. Also all have
scan ranges at the original tng unit level.

AI handles them very well too
Ai men are also really good in aerial combat, they use the weapons very well
All ship classes and heros have their own registry number.

-Bugs-
Not actual scale, due to flight and game function problems when enlarged
Recommended Maximum flyinheight 125 depending on map for waypoint
function
Recommended Minimum flyinheight 70 depending on map for waypoint
function

-FIXES-
LOTS!!!
Hull and Registry Textures
More accurate exterior appearance on some
Fuel Capacity greatly expanded

-Additions-
NONE

-WEAPONS-

listed in weapon pack

on all the first is long ranged repeater phaser bank

the second is the photon bank

the third is the close range phaser bank

A detailed weapon stats on these is included


MEMO
Made by CJ, please feel free to edit or do whatever you want with them, have fun!
These addons go well with the other space addons already out there.

Thanks
Again To BIS and Codemasters for designing a great game
To The Whole Ofp Community for keeping the game alive and creating great addons
and mods
To Acacyn and Phil Commando for their star wars addons and other works
To those who distrube material and maintain the ofp sites
And To Burner for his spacemod as well
And To BIS and Codemasters for the textures and game as well


LEGAL STUFF
BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons
or If your PC goes beserk.

Star Trek is a registered Trademark of Paramount.

Thanks again,
CJ


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