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  Bohemia Interactive's Sequals: PC Gamer's First Look - Reviews
  Posted by: Reven on 07-04-2005 @ 06:15 - Source: PC Gamer UK Edition
This News Item has been viewed 8,498 times
Kieron Gillen from PC Gamer UK has written a first look preview at what is to come from Bohemia Interactive. This is extremely worth the read if you can get your hands on PC Gamer UK

Similarly, old limitations have been removed. Flashpoint was famous for its horrific collision detection inside buildings; but no more. Forests were originally created as single map objects, meaning they were strictly limited in terms of how you could interact. Now, they're made out of individual trees, which can be knocked down when you get in a suitably armoured vehicle. The improved engine means that Bohemia can also increase the density of the foliage, resulting in some surprisingly thick forests. They can also be integrated with buildings, so that you can have a cottage in the middle of the woods. Inland lakes are another welcome addition to the world, and hills now cast shadows.
The new campaign, on an equally new island, has been created to showcase the improved features of the engine. It's much larger and more detailed than Everon and previous worlds. Codenamed Sara, it's going to feature dense woodlands and as big an urban environment as the game can take. Also, there's a whole new story to play through. While the game island is fictional, made of jig-sawed satellite images of Eastern Europe, it has a politically resonant background. The island's despotic North has been threatening the democratic South, which is under US protection. The US, believing the threat has passed, have started pulling out ...at which point an attack occurs.

Quote from an article by Kieron Gillen, PC Gamer UK Edition.


Disclaimer: this passage is intended solely for informative and non-profit purposes.

To sum up the passage, we can expect dynamic campaigns that react to your actions and massive graphical advances. The infamous collision detection in Operation Flashpoint has been fixed. You really need to read it, though, to get the full picture.

          Next News Post 07-05-2005 @ 11:27 - Nature Pack - European Released
          Previous News Post 07-03-2005 @ 14:42 - Lord Of The Rings Files Launches!

Average User Rating: 8.8
Number of Votes: 6
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The following comments are owned by the user that posted them. AA & OFP Files is not responsible for their content.

Total comments: 5 | Last comment: 07-20-2005 at 13:11

 #1 - Thanks - 07-04-2005 at 12:29
Guest (c-67-160-76-12.hsd1.wa.comcast.net)
Joined: December 31st, 1969
This Is very cool and thanks for all the writing lol

 #2 - 07-04-2005 at 17:35
Guest (ip68-100-254-201.dc.dc.cox.net)
Joined: December 31st, 1969
thats sweet.
i like how they are implementing features from ofp2 in armed *****ualt to test em out

 #3 - 07-05-2005 at 06:20
Joined: December 13th, 2004
Posts: 55
Sounds good Two Thumbs Up! Seems like the game will be played out like some of the dynamic campaign missions which are around .

 #4 - 07-05-2005 at 08:43
From: (Dunblane)
Joined: November 30th, 2004
Posts: 187
That's what I am looking forward to - the dynamic missions. Gillen mentioned that there will be no 'set' missions, just a world you play in. Missions will be generated according to events, so for instance if the enemy advanced on the west but retreated on the east, you'd be sent on a mission to counter the western advance.

The thing I most like though is the live borders. Instead of undertaking missions where if you win the borders are made a set distance further, the boudaries are set according on how well you do in the missions. It's getting closer and closer to real life, and I can't wait.

 #5 - 07-20-2005 at 13:11
From: (Pittsburgh, PA)
Joined: March 30th, 2004
Posts: 677
Sweet. Its would be like Bf2 except alot better with all the stuff that dice promised

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